Dante’s Inferno a cheap imitation of God of War

Mar 20th, 2010 | By | Category: From the Archives, Video Game Review

Video Game Review by Phillip Benton

Imagine walking into your game store of choice, strolling up the counter with sixty bucks in hand and promptly being informed that they are sold out of God of War III.

Dejectedly, you look around to see if anything else is available to wet your thirst for mythological slaughter. Out of the corner of your eye, you catch the cover are for Dante’s Inferno.

Excited by the concept of kicking the hell out of demons, you purchase it. If this story accurately describes you, then first let me apologize for not getting to you sooner.

Please, just wait for God of War III to become available.

Dante’s Inferno is a third person action beat ‘em up from Visceral Studios and was published by E.A. It stars a pumped up version of Dante Aligheri as he travels through the circles of hell in pursuit of his lover, Beatrice.

But the star of this game is no dandy Italian poet. No sir, he is a crusader who wages war on hell with his scythe in one hand and his holy blast firing cross in the other.

The reason I bring up God of War is that this game isn’t just an homage to it or a spiritual successor.

This game blatantly and completely rips off God of War with a thoroughness that borders on the bizarre.

Not only is the fighting system the same, but so are the move sets, the magical spells, even working up a rage meter. Dante even scales walls and shimmies across ropes like Kratos.

The major difference between the two games is that God of War was good, while Dante’s Inferno is mediocre at best. The controls are just bad.

Over half of my deaths were due to mistakenly leaping to my death when I wanted to climb up from a ledge.

A breadstick would do more damage than Dante’s scythe does to his enemies. I swear some fights take about ten minutes of mindlessly slamming buttons down trying to kill one or two guys.

Oh, and get used to fighting the same one or two guys copied over the nine circles. Each circle introduces maybe one new type of bad guy to the mix. This leads to a serious feeling of repetition as you slaughter the same people over and over again.

The game does have some merit. The art direction for the first half of the game is fantastic. Lust, Gluttony, and Greed all look fantastic and disturbing.

The voice acting in the first half of the game is also pretty good. However, the last few circles of hell all take on this muddy brown and black look that doesn’t lend itself to separating the levels very well.

Dante’s Inferno is a lot like pancakes. In the beginning, it may be great, but by the end of the game, you really wish you would have gotten something else. If you want to experience the best of Dante’s Inferno, go play a God of War game and watch the animated Dante’s Inferno companion movie.

You’ll get the best game play, with the smattering of plot elements and art style, but without the repetition, frustrating controls, and series of stupid falling deaths.

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